Updated today, April 3rd, 2001. Converted over to Dreamweaver at last...

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Elite TournAmenT© - Bounty Hunters Paradise

NEW:  r1, Beta 1 page now available, please click HERE to enter it.  This will be released in April 2001.  Also development page is now available to people working on the Elite Tournament project.  Click HERE to access it.

There have been necessary changes to the Elite TournAmenT game project, that will hopefully enhance your playing pleasure, whilst also giving more consistency to the project.  

A few people have been asking where I keep the screenshots.  Well I must need my special brain medicine, because I appear to have deleted all of them for the moment from the website.  There is a good reason for this; I am now working on the new beta, so I want old stuff out of the way completely.

I have been making images for Rob Sharrock's Frontierverse, a site dedicated to Frontier, Elite 2 for a while, however I have also had quite a few other commitments too.  Elite Tournament, Rob's graphics and the other projects I am working on are now going ahead as planned.  With r1b1 (the new version of Tournament) I have moved the focus into a large domed city about 12km side to side, that contains a large amount of tunnels, hiding areas and so forth.  This is quite a large project, and I will of course update you as the project progresses.  Due to the size of this area, I have asked for help from two artists, one 3D, one 2D, to help build areas in the city and texture them.  For this I must thank Mitharn and RedGamma.  

I will be testing the engine with a smaller level in the near future, in order to test out the multiplayer features of ET, so anyone wishing to participate in this (non open) test, please drop me a line at test@brm-international.co.uk.  Whilst all are invited to join in, please bear in mind that the system in it's early incarnation will run fairly slowly until it is optimized.  It is also likely to be a large download of at least 30MB+

STORY.

You are an experienced pilot, and have earned your place as a one of the most dangerous pilots in the Galaxy.  You have traded jewelry to anarchic pirate bases, and ran military documents to dangerous systems.  What is there left to do?

One morning as you look through your EBBS system, you see a message titled 'ELITE TOURNAMENT INVITE'.  What is this?  You open it and read...

Well done commander, your skills as a pilot have been noticed, and we invite you to the Galaxy famous Elite TournAmenT, where you will test your skills against other pilots, and become a legend amongst other pilots.  Come and join our ranks, at the home of the TournAmenT, Raxxla.  If you would like to accept our offer, please respond and we will send a craft carrier to pick you up, to take you to Raxxla!

The choice is yours...

ooOOoo

Elite TournAmenT is a multiplayer space combat game, based on the games Elite, Frontier and First Encounters, made by Ian Bell, David Braben and Frontier Ltd.  The idea of the game is to compete, as a member of a clan, to destroy as many of your real-life opponents as you possibly can.  The more kills you make, the more upgrades or ships you can afford, and the more specialized equipment your clan can buy.  

As you progress through the game, your ranking will increase as you gain kills, both in the Elite TournAmenT leaderboard system, and in your clan itself.  There is no trading system, instead all purchases are made using your kills total.  

The entire game is internet based only.  All purchases are dealt with via our server, all marches occur on line, all missions and challenges are placed on the Elite TournAmenT ebbs system.  There is no cheating, because if you cheat you account is wiped. 

The game system is ran by the Elite TournAmenT Council Clan.  These members are from all over the community, and decide on upgrades, features and account problems personally.  The server takes care of the rest of the automated tasks.

The game system is programmed by myself (Cris Robson), models are built also by myself and I also handle publicity/art/music and so forth.  I am pretty tired.  If there are any coders out there who want to lend me a hand, please do, as I really would like to concentrate on getting the model work finished now.

 

 

 

 

 

 

 

News And So On.

Elite Tournament's server crashed and burned after being up for 2 months, leaving the Elite Tournament website completely 'high and dry'. As you are reading this, you can be moderately reassured that Elite Tournament is on a server somewhere, however a permenant home is severely needed, before things get really out of hand.

A lot of you will have noticed the lack of updates to the Elite Tournament game system as of late. I must admit that there was a rush of beta's for the old engine that were 'adequate', however I have high hopes for my project, and I am keen to see it come to fruition with all the features that I wanted implementing into the project. It is a big task, especially as I am trying to co-ordinate the team members that I have via the internet. I have actually set up an account on Sourceforge.net, where I have access to management tools and so on, for co-ordinating our efforts.

This site will remain the place to read up of general progress, however the Sourceforge site is where the developers will be hanging out to work on the actual mechanics and so forth.

Currently I am working on a large domed city model for the game system to have as a main battle area. I will be releasing pictures as I am able. I have recently updated my software I am using for the project, so I am still getting used to the modeling and so on.

SOFTWARE FOR PROJECT;

MS VC++ 6

MS VB 6

Max 3.1

Photoshop 6

As usual, if you want to help out, please e-mail me.

 
Send mail to cris@elitetournament.com with questions or comments about this web site.
Copyright © 2000 The Elite TournAmenT
Last modified: March 17, 2001